Saturday 21 January 2012

software/generative art

(Adrian Ward's Auto-illustrator [2000])


(detail video still): Joanna Walsh's Oulibot (2002)

Stuart Brisley and Adrian Ward's Ordure : real time (2002)




BIBLIOGRAPHY
Arns, I., ‘Read_me, Run_me, Execute_me: Software and Its Discontents, or: It’s thePerformativity of Code, Stupid!’, in Goriunova, O., & A Shulgin, A., (eds.) Read_Me:Software  Art & Cultures - Edition 2004, Arhus: Digital Aesthetics Research Centre, University of Arhus, 2004, pp. 176-193.

Bateson, G., Steps to an Ecology of Mind, Chicago/London: University of Chicago Press,2000 [1971].

Bourriaud, N., Relational Aesthetics, trans. Simon Pleasance & Fronza Woods, Dijon- Quetigny: Les Presses de Reel, 2002.

Broegger, A., ‘Gigliotti on “(radical) software”’, as part of software art thread, Rhizome (viaAndreas Broeckmann) 10 Oct 2003, http://www.rhizome.org/

Brown, P., (ed.) ‘Generative Computation and the Arts’, in Digital Creativity, vol. 14, no.1,Lisse: Swets and Zeitlinger, 2003.

Burnham, J., Beyond Modern Sculpture: the Effects of Science and Technology on theSculpture of this Century, New York: George Braziller, 1968.

Chomsky, N., Syntactic Structures, The Hague: Mouton, 1972 [1957].

Cramer, F., ‘Exe.cut[up]able statements: the Insistence of Code’, in Gerfried Stocker &Christine Schopf (ads.), Code - the Language of Our Time, 2003.

Galanter, P., ‘What is Generative Art? Complexity Theory as a Context for Art Theory’,Generative Art 03, international conference, 2003, http:// www. generativeart.net.

Lippard, L., (ed.) Six Years: the dematerialisation of the art object from 1966 to 1972,London: University of California Press, 1997.

Manovich, L., ‘Avant-garde as Software’, 1999, http://www.manovich.net/TEXTS_04.HTM

Motte, W.F.Jr(ed.), Oulipo: a Primer of Potential Literature, trans. Warren F. Motte, illinois:Dalkey Archive Press, 1998.

Paul, C., ‘Public Cultural Production Art (Software)’, 2003, pp. 129-135

Ross, D.A., ‘Radical Software Redux’, 2003, http://www.radicalsoftware.org/e/ross.html.

Shanken, E.A., ‘The House That Jack Built: Jack Burnham’s Concept of “Software” as aMetaphor for Art”, in Leonardo Electronic Almanac, 6:10, November 1998,http://mitpress.mit.edu/e-jounals/LEA/ARTICLES/jack.html.

Shanken, E.A., ‘From Cybernetics to Telematics: The Art, Pedagogy, and Theory of RoyAscott’, in Roy Ascott, ed., Berkley: University of California Press, 2003, pp. 1-94.

Whitelaw, M., ‘System Stories and Model Worlds: A Critical Approach to Generative Art’,2005, pp. 134-153

Wright, R., ‘Software Art after Programming’, Metamute, July 2004,http://www.metamute.org/en/node/414.

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